Thought Pennies Entertainment is a Role-Playing Game studio creating games focused on social storytelling. We celebrate diversity and a people-first approach to game development. We are fully remote.
Principal Software Engineers (PSE) are expected to internalize and help grow the architecture of all Thought Pennies game systems. They are proactive at shaping code through the course of development by understanding requirements and dealing in tradeoffs. With their high level of expertise, PSEs are generally expected to mentor more junior team members, perform code reviews, drive architecture discussions, and ensure a level of quality in the product as well as underlying systems. Each PSE is expected to have strong output and a high level of impact on studio technology .
The Principal Software Engineer - Cinematics will typically report to the Technical Director and work closely with the studio’s story and narrative teams to deliver a world class cinematic tools, pipelines, and runtime implementations. The successful candidate is able to realize the narrative designer’s vision on screen with fast and reliable technology implementations. They are able to utilize their expertise to use all the systems Unreal Engine has to offer to create a pipeline that enables us to quickly generate high quality cinematic content.