Thought Pennies Entertainment is a Role-Playing Game studio creating games focused on social storytelling. We celebrate diversity and a people-first approach to game development. We are fully remote.
Principal Software Engineers (PSE) are expected to internalize and help grow the architecture of all Thought Pennies game systems. They are proactive at shaping code through the course of development by understanding requirements and dealing in tradeoffs. With their high level of expertise, PSEs are generally expected to mentor more junior team members, perform code reviews, drive architecture discussions, and ensure a level of quality in the product as well as underlying systems. Each PSE is expected to have strong output and a high level of impact on studio technology .
The Principal Software Engineer - Procedural Gameplay Systems will typically report to the Technical Director and work closely with the studio’s content and design teams to deliver a world class game experience. The successful candidate is able to realize the designer’s vision on screen with fast and reliable technology implementations. They are able to utilize their expertise to use all the systems Unreal Engine has to offer to generate fun, responsive and technically competent gameplay.